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Oblivion Review E-mail
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Written by Administrator   
Friday, 24 August 2007

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My review of the new Elder Srolls game

 

Welcome to the land of Cyrodil, where men in shiny armor are a common occurrence and lizard men will still your wallet.

Oblivion is the fourth game in the elder scroll series, and the follow up to the hugely successful Morrowind.  Like Morrowind, Oblivion is a massively huge action RPG.  There is almost an endless number of things to do, fight, buy, and advance in. 

The land of Cyrodil (where the Oblivion game takes place) is a huge forested arena of trees, grass, and mountains.  The countryside of Cyrodil stretches on for seemingly miles and is filled tons and tons of dungeons, cities and other areas for the aspiring adventurer to explore.  The only complaint I have about the Cyrodil landscape is the lack of diversity in landscape.  There are snowy areas, and rivers, but other then that, everything is pretty much grass and trees.  When comparing the Cyrodil environment to that of Morrowind, it can be seen that Morrowind offered a much more diverse set of locations, including areas made out mushrooms, beaches, rocky cliffs, etc.  While the land of Cyrodil is expansive and filled with things, it would have been nice to have some diversity in the landscape then just trees and grass, even though the trees and grass are exceptionally beautiful.  Another complaint about the Cyrodil environment, is the cities.  The cities are great, don’t get me wrong.  They’re big and there’s lots to do in them, but again, not a whole lot of variation.  In Morrowind there were cities made out of mushrooms, in Oblivion, everything is pretty much a variation of stone and wood.  I understand why this was done though.  I think the developers wanted a realistic feel to the cities, and by making them look similar and out of similar materials, it seems to add a history to the landscape.  But, it would have been nice to see some more imagination in the city designs personally.  I also would have liked to see some tall epic buildings, which you don’t really find in Oblivion, except in the Imperial city.  The Imperial City is extremely beautiful, creative and detailed though. 

Speaking of beauty, the graphics in Oblivion are great.  Everything is sharp and life like.  The lighting dynamics and shadows are also wonderful.  When you look at the sun shinning through the leaves of a tree, you’ll swear your looking at the real thing.  All of the weapons and armor are also extremely detailed and life like.  The graphics definitely do the epic scope of the game justice.

The gameplay in the game is great.  The controls are very well defined, and have been remodeled for easier use, which I think is a good thing, as I was often confused with the Morrowind controls.  The attacks and the spells in the game are great fun to perform and the new block button is a much needed addition. 

The audio of the game is great as well.  All of the smashes, slices and hits ring through with a great sounds, and the score is a lot of fun to listen to.

Another aspect which is shinning for Oblivion is the storyline.  The main storyline is interesting to watch unfold and to work through.  All of the characters in the game are very acted as well, which is a great addition. 

In end, Oblivion is an extremely expansive RPG with 100+ hours worth of gameplay.  While the game isn’t perfect, it’s pretty damn good, and just the amount of available gameplay alone is warrant enough to put the money down for buying the game.  I definitely recommend it.

-Awesome McCrunchFist 

Here’s some footage from Oblivion as posted on YouTube:


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